BD · Mobile apps · Kotlin · Swift · Flutter · RN · Remote

Mobile apps,
engineered to ship.

We build Android (Kotlin, Jetpack Compose), iOS (Swift, SwiftUI), and cross-platform apps with Flutter or React Native — plus the APIs, auth, and store releases those clients need in the real world.

Assumed entryFrom ~USD $2,500Typical discovery and first scoped slice; dual-platform programs quoted after brief.
Founded2024
Shipped shapes150+
EngagementFixed-scope · Retainer
Typical slice2–8 wks
Mobile app development illustration

/01 · What we build

Six ways we help you ship mobile

Native Android and iOS, Flutter, React Native, the APIs your apps call, and ongoing releases — each card links to a service page, stack page, or a direct conversation so you can plan both stores in one place.
/01

Native Android

Production Android in Kotlin with Jetpack Compose (or mature View-based codebases), Play Console pipelines, ProGuard rules, and billing where you need it.

  • Internal & Play tracks
  • Background work & notifications
  • Material 3 UX

Kotlin · Jetpack Compose · Gradle

Android development →
/02

Native iOS

iPhone and iPad apps in Swift and SwiftUI: Apple Sign-In, push, subscriptions, and TestFlight before App Store review — aligned with your Apple developer accounts.

  • TestFlight & App Store listings
  • StoreKit flows
  • Privacy labels documented

Swift · SwiftUI · Xcode

Discuss an iOS build →
/03

Flutter

One Dart codebase for iOS and Android when pixel-consistent UI and fast iteration matter — with platform channels only where the OS demands it.

  • iOS + Android from one repo
  • Offline-first patterns
  • Dev & release tooling

Dart · Flutter · pub.dev

Flutter on our stack →
/04

React Native

Cross-platform apps sharing TypeScript with your web team — Expo when it fits, native modules when you outgrow the defaults.

  • OTA-friendly workflows when scoped
  • Native bridges for SDK gaps
  • Shared design tokens

React Native · TypeScript · Expo

React Native on our stack →
/05

APIs for mobile products

Backends mobile clients rely on: auth-aware REST or GraphQL, versioning, idempotent webhooks, and logs you can trace when a build fails in the field.

  • Mobile-friendly payloads
  • Push & device registration
  • Rate limits & backoff

Node · Python · Postgres

API & integrations →
/06

Ship, stabilize, extend

Store submissions, phased rollouts, crash and ANR triage, dependency bumps, and small feature lanes after v1 — so your app does not rot after launch week.

  • Release trains
  • Monitoring hooks
  • Retainer-friendly backlog

Play Console · App Store Connect

Maintenance & support →

/02 · How we ship

Phases stores and users actually see

Discovery through Play and App Store releases — demos on hardware, not mockups alone.
011–2 wks

Discovery & scope

Personas, platforms (iOS/Android/both), offline needs, and store constraints — you get a written plan with assumed fees before we commit to a long build.

021–3 wks

UX & vertical slice

Figma flows and a thin build on real devices so stakeholders feel latency, navigation, and auth — not slides.

033–12 wks

Product build

Sprint demos from device installs, feature flags, and staging tracks; depth scales with integrations and compliance.

041–2 wks

QA & store prep

Device matrix, accessibility baselines, screenshots and listing copy — then Play and App Store submissions on your accounts.

051 wk

Launch

Phased rollout, crash dashboards, analytics sanity checks, and a short warranty window.

06Ongoing

Roadmap & care

Retainers for upgrades and incidents, or a documented handoff for your in-house team.

/03 · Stack

Tools we ship in production

Dive into stack pages for Flutter, React Native, backends, and data — or ask us to map your exact mix on a call.
Browse technologies →

/04 · Domains

Apps in real industries

Compliance, logistics, and operations vary — our industry hub ties mobile work to how your sector actually runs.

/05 · Why BalochDev

What we mean by shipping

Store-ready builds, honest scope, and engineers who have published before — not a generic dev shop blurb.

Releases you can install

Demos ship to TestFlight, Play internal tracks, or staging builds — the same paths your users will eventually take.

AI-accelerated delivery

We use modern AI-assisted development for speed on boilerplate; architects still own security, performance, and store policy.

Mobile + API in one thread

Screens, endpoints, and integrations stay aligned — fewer ‘works on my machine’ handoffs between vendors.

Security-minded defaults

Token storage, cert pinning when warranted, and minimal data on device — discussed before you scale downloads.

/06 · Decisions

Choices buyers ask about on day one

Short, opinionated reads — the same questions we cover in a scoping call.

Fully native vs Flutter / React Native?

Swift + Kotlin win when you lean on cutting-edge OS features, heavy media on-device, or long-lived platform-specific code. Flutter and React Native win when one team must ship both stores and most screens are business logic, lists, and API-driven layouts.

Our take: Default to cross-platform when timelines and budget are tight; split native only when the feature list forces it.

React Native vs Flutter?

React Native fits teams already strong in TypeScript and React. Flutter fits when you want one opinionated UI engine, strong offline rendering, and Dart end-to-end.

Our take: RN when you share people with web; Flutter when mobile is the center of gravity and you want fewer layout surprises across devices.

Ship iOS first or Android first?

Market choice: regions, payment methods, and review friction differ. Technical choice: which SDKs, testers, and hardware you already have.

Our take: Lead with the platform your paying users are already on; parallelize only when budget matches two store pipelines.

Build in-house or with a studio?

In-house works when you can hire senior mobile, design, and release engineers inside a quarter. A studio works when you need all three skill sets next month.

Our take: Studios for speed and coordinated releases; in-house when the app is decade-long core IP.

/07 · Definitions

Terms we use on mobile projects

Quick definitions so product, finance, and engineering share the same vocabulary.

Native mobile development

Apps built with each platform’s primary tooling — Kotlin and Jetpack Compose on Android, Swift and SwiftUI on iOS — with full access to OS APIs and store distribution.

Cross-platform (Flutter / React Native)

One shared codebase producing binaries for both stores, with native modules or plugins only where the framework boundary ends.

App Store & Play Console

Apple and Google developer programs used to distribute betas, manage signing, and publish listing metadata reviewers see.

Minimum viable product (MVP)

The smallest mobile release that proves retention or revenue with real installs — still includes analytics, auth if needed, and a post-launch fix path.

/08 · FAQ

Before you sign

Cost, stacks, store accounts, and ownership — ask anything missing on a call.
Yes. After a short brief we quote phased work with assumed bands. Entry discovery and planning often starts around a few thousand USD; full dual-platform apps scale with scope, not hidden hourly black boxes.

Let's ship

Tell us what you are building for iOS and Android — we reply with stack, milestones, and cost options.

Start from Android, Flutter, or React Native — or go straight to contact if you need native iOS and a single proposal across both stores.